readme

AI Lockheed Martin F-16
by Henry Tomkiewicz

Dedicated to all the men and women of the U. S. Armed Forces serving around the world.

THANK YOU!!!

Installation:
  1. Unzip the archive directly into your main FS9 Aircraft folder. You should have four folders:

    AI F-16C
    AI F-16C Drag Chute
    AI F-16D
    AI F-16D Drag Chute


  2. Place all the effects files in your main FS9 effects folder.

    fx_f16_ab.fx
    fx_f16_navgrem.fx
    fx_f16_navredm.fx
    fx_f16_navwhih.fx
    fx_f16_strobeh.fx


  3. To include the model in your AI traffic, you need to assign it to flight plans using utilities such as Lee Swordy's "Traffic Tools". This is a freeware utility available at most major flight sim web sites.

Model Information:

Features included with this model:

  • Animated Landing Gear
  • Animated Flaps
  • Animated Air Brakes
  • Animated LANTIRN Navigation Pod
  • Realistic Afterburner Effect
  • Conditionally Open and Closed Canopy
  • Conditionally Appearing Pilot
  • 10 Levels of Detail

I designed this model to be as detailed as possible while at the same time keeping the overall polygon count as low as possible. It has been specifically designed to be used as an AI model in FS2004. The flight dynamics are optimized to be used as an FS2004 AI aircraft. Any attempt to fly this as a user aircraft will end up in unpredictable results. This model has not been tested in FS2002. The afterburner effect will not work properly in FS2002.

LOD Information:

F-16C
Clean
Normal
Long Range
Air-to-Air
Mk84
JDAM
AGM65
LOD1
1971
2347
2477
2471
2807
3011
3243
LOD2
1884
2260
2390
2384
2720
2924
3156
LOD3
1623
1999
2129
2123
2459
2663
2895
LOD4
1402
1594
1644
1670
1798
2038
2086
LOD5
1248
1440
1490
1516
1644
1872
1920
LOD6
963
1155
1205
1249
1359
1587
1635
LOD7
525
625
659
673
743
842
918
LOD8
335
435
469
501
553
652
728
LOD9
245
359
387
411
435
504
508
LOD10
77
77
77
77
77
77
77
F-16C Drag Chute
Clean
Normal
Long Range
Air-to-Air
Mk84
JDAM
AGM65
LOD1
2012
2388
2518
2512
2848
3052
3284
LOD2
1935
2311
2441
2435
2771
2975
3207
LOD3
1675
2051
2181
2175
2511
2715
2947
LOD4
1450
1642
1692
1718
1846
2086
2134
LOD5
1268
1460
1510
1536
1664
1892
1940
LOD6
973
1165
1215
1259
1369
1597
1645
LOD7
535
635
669
683
753
852
928
LOD8
339
439
473
505
557
656
732
LOD9
249
378
407
415
439
508
514
LOD10
81
81
81
81
81
81
81
F-16D
Clean
Normal
Long Range
LOD1
2092
2468
2598
LOD2
2000
2376
2506
LOD3
1745
2121
2251
LOD4
1536
1728
1778
LOD5
1359
1551
1601
LOD6
1020
1212
1262
LOD7
576
676
710
LOD8
375
475
509
LOD9
279
401
431
LOD10
85
85
85
F-16D Drag Chute
Clean
Normal
Long Range
LOD1
2133
2509
2639
LOD2
2051
2427
2557
LOD3
1802
2178
2308
LOD4
1589
1781
1831
LOD5
1370
1562
1612
LOD6
1030
1222
1272
LOD7
586
686
720
LOD8
379
479
513
LOD9
283
407
435
LOD10
89
89
89

Loadouts:

The F-16C and F-16C Drag Chute models each have 7 different loadout options. The single f16c.bmp file has the ability to cover all 14 available model combinations for the F-16C and F-16C Drag Chute aircraft. The F-16D and F-16D Drag Chute models each have 3 different loadout options. The single f16d.bmp file has the ability to cover all 6 available model combinations for the F-16D and F-16D Drag Chute aircraft. In order to change the loadout for any particular repaint, simply change the model= line in the aircraft.cfg file to match the appropriate model loadout you desire.

F-16C and F-16C Drag Chute loadout options:

model=Clean
    • All stations empty
model=Normal
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - Empty
    • Stations 3 and 7 - Empty
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - Empty
model=Fuel
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - Empty
    • Stations 3 and 7 - Empty
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - External Drop Tank
model=Air
    • Stations 1 and 9 - AIM-120 AAMRAM
    • Stations 2 and 8 - AIM-120 AAMRAM
    • Stations 3 and 7 - Empty
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - Empty
model=Mk84
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - AIM-120 AAMRAM
    • Stations 3 and 7 - 2,000 lb. Mk.84 Bombs
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - Empty
model=JDAM
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - Empty
    • Stations 3 and 7 - 2,000 lb. JDAMs
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - Empty
    • Station 5L - AN/AAQ-13 LANTIRN Navigation Pod
    • Station 5R - AN/AAQ-14 LANTIRN Targeting Pod
model=AGM65
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - Empty
    • Stations 3 and 7 - LAU-88 Triple Launcher with AGM-65 Maverick Missiles
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - Empty
    • Station 5L - AN/AAQ-13 LANTIRN Navigation Pod
    • Station 5R - AN/AAQ-14 LANTIRN Targeting Pod

F-16D and F-16D Drag Chute loadout options:

model=Clean
    • All stations empty
model=Normal
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - Empty
    • Stations 3 and 7 - Empty
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - Empty
model=Fuel
    • Stations 1 and 9 - AIM-9
    • Stations 2 and 8 - Empty
    • Stations 3 and 7 - Empty
    • Stations 4 and 6 - External Drop Tanks
    • Station 5 - External Drop Tank
Afterburner Effect:

Included with this model is a realistic looking afterburner effect file for use with AI fighter jets. It will only work in FS2004 due to the way the lights are handled in FS2002. The effect is based on the original afterburner effect by Jan Rosenberg for Kirk Olsson's F-16. I highly modified this effect in order to get to work with FS2004 AI traffic.

The afterburner effect is tagged as a strobe light in the aircraft.cfg file. When the plane receives take-off clearance, the strobe lights are turned on and this starts a count down timer within the effect file of 39 seconds. This is the approximate time that it takes the aircraft to taxi into position and begin its take-off roll. This setting can be adjusted by editing the fx_f16_ab.fx file with any text editor and adjusting the following line for each [emitter.x] section:

Delay=39.xxx, 39.xxx

The afterburner effect is designed to last for 44 seconds. This setting can also be adjusted by editing the following line for each [particle.x] section:

Lifetime=44.00, 44.00

Since this effect is tied to the strobe lights, it will only work for the initial take-off and will not be seen on go-arounds or touch and go's.

  • Note: When an AI aircraft first enters the local AI sector either during a transition flight, or to begin an approach to a nearby airport, or anytime all the AI traffic is reloaded, this will also begin the 39 second afterburner count down timer and the afterburner effect will be visible with the aircraft in flight for the lifetime setting of 44 seconds.

General Notes:

This model was built from scratch with FSDS version 2.24, primarily for use as an AI model in FS2004's AI traffic. It's simple, low-polygon design, and LODs make it ideal for AI traffic use. This model is currently in development and I'll make more updates to it as I get reports from people who use it. Reflections and lightmap for night lighting are activated. User is welcome to repaint the model in any livery(s) desired. Uploads of repainted models are also welcome. No prior permission is required. If anyone makes any improvements to the flight model which lets it fly more realistically as a Lockheed Martin F-16, please send me a copy and I'll include it in a future update.

Credits:

God - Everything
My wife - For not asking me where I've been the past two and a half months.
Dee Waldron - FSDS technical support, unlimited patience, and for getting me started in FS modeling.

This project would have taken even longer than it already has if not for the wonderful contributions of:

Graham King - Paintkit Details, Beta Testing, Magic Light Bulb
Michael MacIntyre - Beta Tester Extraordinaire

I'd also like to thank:

Dexter Eadie - F-16 Exterior Lighting Information
Kirk Olsson - Miscellaneous Paintkit Textures
Jan Rosenberg - Original Afterburner Effect

Legal Stuff:

Copyright 2005, Henry Tomkiewicz. All rights reserved.

This aircraft model is freeware. All repaints, enhancements or modifications are welcome, but must remain free. No exceptions. User accepts all risk of use.

USAF Link Fact Sheet for the F-16